Meta-Citizen Revenue Models
There are many user business models that can be created by the Acent blockchain. Several initial user revenue models that will be implemented in the YED include the following:
- Play-to-Earn (P2E) revenue – Meta-citizens can practice and become meta-game players, earn per game, gain subscribers, sponsorship, or fans who will pledge on their abilities and skills in playing the game. They can also benefit from decentralized ad revenue.
- Meta-real estate development – Meta-real estates are pieces of land or property owned by users in the YED’s public meta-space. Acent blockchain allows people to mint, buy, sell, and deploy meta-real estate NFTs. They expand the concept of real estate in that people can do many of the same things they do in real life, such as hang out with friends, meet new people, work, shop, collect rent, and additionally watch immersive entertainment content such as VR rendered concerts, movies, events, and shows, and play full-scale high-end games. The owner’s or developer’s creative potential is monetized through meta-real estate development.
Meta-real estate development is an exciting new job and feature within Acent’s gamified web experience designed solely to earn crypto incentives by attracting more traffic to YED’s meta-sites, earning higher G-status, and mining more EDAO governance/ revenue share tokens.
Acquiring spots (i.e., land units within YED) and meta homes, NFT apartments would be a good starting point for someone interested in owning, renting out, developing, or trading meta-real estate. Metahomes are digital assets that can be created in the YED through the meta-resources mined using Pylon. Since they are NFT-based, they can be traded in external NFT marketplaces such as Opensea or within the native DAPPX NFT marketplace. Owners can also opt to rent it out while they wait for their metahome to increase in value.
- Job creation through service delegation within YED – The immersive gamified features of the new web-enabled by YED will expand job opportunities for 3D modelers for NFT minting, meta-app or site developers, showroom developers, makers of NFT goods, content creators, artists, entertainers, and e-commerce owners, including full-scale meta-games developers. Job marketplaces may have to be an essential place for the YED web service.
- Meta-influencing revenue – Meta-influencing is a revenue model that is similar to the incentives currently offered to influencers on social media platforms such as Facebook and YouTube. The distinction is that followers of their content would be able to view their vlogs in real-time via VR headsets in the MRLs described above, instead of viewing them only through the traditional two-dimensional flat website. This will give their followers or viewers a more immersive experience at the same time allowing the meta-influencers to monetize the traffic generated by their followers.
- Utility NFT creation, sales, and trading – Utility NFTs could be anything with a purpose, like wearable shirts, cars, drones, teleportation portals, or other digital collectible items. These are available in limited quantities, hence benefiting their owners who are seeking to command a price for their NFTs. Utility NFTs can either be created or imported into the YED and can be traded in both OpenSea and DAPPX as its native NFT marketplace.
- Trade of meta-commodities obtained from resource NFTs – Meta-commodities are intermediate resources that are used to produce other digital assets. A Pylon NFT, for instance, is designed to mine meta-commodities in the YED. Meta-commodities are user-generated utility NFTs that can be branded, traded, and used within the YED reality simulation environment. Examples of this include Ironium (In), Star Dust (SD), Water (H2O), Cementium (Ce), Momentium (Mo), Dark Matter (DM), and others soon to follow. The meta-commodities will play a vital component in the eco-simulation aspect of the YED. For instance, assets requiring Ironium in the Your Earth metaverse would be identical to objects that require metallic resources to assemble, such as vehicles, starships, and levitating structures. This is an essential part of functional NFT asset creation within the metaweb to quantify value creation and retain ownership value by controlling the supply of NFT assets to a moderate degree to sustain a healthy meta-economical habitat.
As the service evolves, detailed information on how to contribute and profit from owning and deploying these assets will be made available in the community updates of YED.
- Trading of NFT Spots -YED spots are the smallest units of NFT land that can be developed or traded on internal or external NFT marketplaces. Starting a business or establishing a physical presence in the YED world requires ownership of a spot of land. Otherwise, there would be nowhere for people to go to experience what people are creating in the metaweb. Spots are required for any meta-object or asset to have a location within the metaweb. Those that are in proximity to venues with a lot of traffic may turn out to be more valuable compared to those that are far from these areas. In this sense, they are the foundation of all meta-real estate. The value of a spot of land may also be determined by the G-levels.
Users can choose from various G-level spots of land when acquiring NFT lands. The greater the G-levels, the greater the foot traffic and the higher the price. On the other hand, the lower the G-levels, the cheaper they are, and the greater the effort required to generate foot traffic.
- Decentralized advertising revenue – Advertising in spots or units of NFT lands in YED is a cost-effective method for all users to increase their reward balances. You can increase traffic to your spot by using advertisements, or you can generate additional revenue by using third-party advertisements.
Meta-sites are analogous to businesses that can buy advertising services in order for people to find them via the Liberty meta-search engine and be redirected to their metaverse address. Meta-citizens who add NFT ad projectors within the public metaspace are qualified to receive ad revenue when they attract traffic. More details will be gradually announced in the community updates according to the project schedule.
Meta-citizen Case Scenarios
Below are the hypothetical scenarios for Meta-citizens to generate revenue:
Meta-citizen Case Scenario 1 – Monetization using P2E game service
Tony and his friends played COBA. He started with only 300 $ACE at the start of the game. But because of his clever tactics in the game, he was able to grow his $ACE three times more than when he first started. Some of the $ACE he earned from the game was re-invested in NFT character items. He initially bought NFT common character items, until eventually, he was able to upgrade some of them to legendary items.
Tony decided to film his gameplay and share it on social media. Soon enough, his gaming skills became well-known throughout the entire online gaming community of the YED. Many people have become interested in his skills and NFT artifacts. In fact, some of them offered to sponsor his game matches for an agreed percentage share for every game won. However, the ad sponsorship was the best offer he had received so far. He was offered a fee for just mentioning the brand every now and then as he records his gameplay. He also got paid by having their logo on his NFT land.
At this point, Tony believes that his success in the YED is more than just winning the P2E game. It is his gaming skills and dedication that opened up many opportunities for him to make the most of the P2E game services of YED.
Meta-citizen Case Scenario 2 – Direct sales of NFT digital assets or meta applications
Tony wishes to establish an online store selling NFT avatars, or meta-humans, with a variety of skins for sale in the metaverse. To make this possible, he needs basic $ACE and meta-commodities to produce his NFT products. Upon acquiring them, he rented a digital store in the metaverse for 50 $ACE per month as a test and then purchased a three-year MRL domain name for 100 $ACE.
Rather than promoting his old URL website address of buyjoshmetahumans.com on social media, Tony promoted his new MRL website address of joshmetahumans.ace. His MRL corresponds to the location of his rented digital store in NFT land at X=155.2670; Y=849.3392; and Z=81.3332 coordinates within the meta-reality. Information regarding his metasite can be searched and navigated through the Acent Web 3.0 (Osiris Web 3.0) browser.
Since launching his digital store, he has been able to sell between 80 and 100 skins per day. Numerous users are also making their way to his store to look for the newest trend in avatar skins.
Meta-citizen Case Scenario 3 – Traffic and NFT transaction revenue from Pylon mining
Tony discovered that his virtual landlord was profiting from the foot traffic generated by his digital store. Due to the success of his e-commerce in the YED metaverse, he decided to purchase three (3) NFT lands in various locations and establish his own meta-store there. He purchased three Common grade Pylons to construct his store, namely: Water, Cementium, and Ironium.
He planted the Pylons immediately – one for each lot. Within 24 hours, the Pylons he purchased began mining the aforementioned meta-commodities. Tony is satisfied to have completed the construction of three 15-by-15-cubic meter stores in less than 15 days. The good news is that, because the Pylon is constantly mining resources, he was able to sell a portion of them on the NFT market.
Tony now has three revenue streams in the Your Earth DAO metaverse: 1) visitor traffic from his own land; 2) direct NFT sales of his avatars; and 3) commodity trading from his Pylon.
Meta-citizen Case Scenario 4 – Traffic and Advertising Revenue
A well-known company that sells NFT shoes took notice of Tony’s NFT avatar wearable store’s steady market activity. As a result, they decided to rent banner space in one of Tony’s most popular NFT stores to promote their NFT shoes. This NFT digital shoe company occasionally hosts special events in Tony’s digital store to promote their NFT shoes. This drew a large number of visitors to Tony’s NFT land.
Because Tony joined YED as an early bird, his influence on the Acent simulated reality is substantial. This provides him with multiple sources of income, earning him $ACE through banner ads and event traffic, while also profiting from the sale of his NFT avatars.
Meta-citizen Case Scenario 5 – Influencer and Content revenue from MetaTube
Maica logs into her YED metaverse and creates fun content within her rented metahomes apartment with her friends. She rented a meta-apartment in the Acent city for 60 $ACE with the intention of creating a virtual vlog. She moves her avatar in order to capture animation and sound data of her apartment, including the views from her veranda, thanks to the Metatube widget she has running on her Acent metaweb operating system (OS). While she speaks, she also tours the NFT land, showcasing each digital asset that has been built there.
Within the metaverse, Maica uses the metatube app to capture space, motion, and sound data. This is stored and shared as an animation file data format. This “metamedia” content is stored in IPFS and can be accessed when her followers use VR equipment to experience her journey as if they were there with her. These are uploaded to her MetaTube vlog, where she monetizes her content for decentralized ad revenue each viewer brings to her.
Tony is a follower of Maica’s. Using his VR gear, Tony could fully feel as if he was sharing the entire space with Maica as he watches Maica’s metalogs as she plays, expands, rewinds, pauses, and moves within the scene of the metamedia. Anyone watching Maica’s metamedia video would have the same experience as Tony’s. As a result of this feature, Maica’s Metatube channel is exposed to more traffic and gains more followers as she travels to various locations within the YED platform, giving her a income from the platform.